So why would I sit here and fanboy over them constantly misinforming me? Great developers. It's always inaccurate and they never bother to keep up up to date on anything. I'm just not going to vehemently defend them and their process when they themselves are the ones who mismanage their information they give us. Then radio silence for the next nearly 12 months. Chalice to remain active in levels despite removing the Astral Cookie charm in post-death equip menu. Fixed other erroneous player states after DLC final boss phase 1-2 transition. All we'll get is a Twitter post at the very end of the year that essentially says "actually nah, we'll get it to you next year. Chalice and Cuphead/Mugman to function improperly after the DLC’s final boss phase 1-2 transition. Cuphead DLC Graveyard Ghost Puzzle Solution A Horrible Night to Have a Curse Achievement What Does the Cursed Relic Do In Cuphead: The Delicious Last Course, players will find themselves in. And even if we still wanna come to their defense, we can at least all agree that it's taking longer than we were told, right? So you'd think as a courtesy they'd at least give us a little peak into whatever it is they've been doing. Cuphead DLC Ideas Thread The Moldenhauer Bros. But now they know and still they grossly overestimated when they'd get it out. Maybe they didn't know just how much would go into the way they choose to do things. Other than that I’d probably put Rumor Honeybottoms on the same tier as Wally Warbles and Cala Maria and Glumstone one tier down. No one knows how long all that shit takes more than Studio MDHR themselves. For me he took an hour and a half of attempts, and he was one of two bosses I lost an S rank due to time. It's that they make claims of release that are so drastically far off. Little high strung there big guy? Lol, but for real.
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